Writing Game

This message is for Brenden Simpson – I don’t have access to ICQ right now, and I’m never sure what your e-mail address is. But, anyone interested is welcome to reply. While I’m waiting for the perfect Live Journal narrative idea and video graffiti idea to strike me, how about: We write an outline, with say 10 landmarks (more might be necessary). We setup a content managment system.

Live Journal as an interactive narrative tool

Thoughts on the Live Journal interactive narrative idea: I don’t want to do “the story game” (where each person writes a piece of the story). I don’t want to do a simple novel serialization like Class of 91 or a “writing in public” exercise like Listener by Ellis or Unwirer by Cory Doctorow and Charlie Stross. But, I wouldn’t rule out the idea of doing a project using Movable Type, a wiki, or some other collaboration ware.

Notes on the Spectacle and the Panopticon

Just to collect some of my notes and materials in one place: Current thesis: While the authorities are installing surveillance systems as mechanisms of control, rather than protection, the effects may have the opposite effect. “Surveillance society” may lead to a form of liberation. surveillance camera players – camera phone predictions Bowling Alone Douglas Rushkoff: The myth of the conservative point of view is that we have somehow lost a sense of family values in this country.

Here are a few of my favorite things I’ve written over the years: The ReadME Project What hacking AOL taught a generation of programmers Building the future of the command line It’s never too early or too late to start thinking about contributor relations A new crop of server-side tools is making it possible to build web UIs without JavaScript What we can learn from “_why”, the long lost open source developer

Be the Media

Be The Media is a free one-page game about playing scrappy documentary filmmakers trying to right wrongs in their communities by exposing truth, giving voice to the voiceless, and speaking truth to power. It’s based on the Apocalypse World system by Vincent and Meguey Baker, though it’s more directly based on World of Dungeons: Turbo Breakers by John Harper. Main file here Character keeper for online play